Internet applications can be classified broadly into two kinds: client applications that request information, and server applications that respond to information requests from clients. The classic Internet client-server application is the World Wide Web, where people use browsers to access documents and other data stored on Web servers worldwide.
The System.Net.WebClient class provides functionality to upload data to or download data from the Internet or intranet or a local file system. The WebClient class provides many ways to download and upload data. The following table describes WebClient class methods and properties briefly.
Code :
public class ClsDownloadFile
{
// The
stream of data retrieved from the web server
private
Stream strResponse;
// The
stream of data that we write to the harddrive
private
Stream strLocal;
// The
request to the web server for file information
private
HttpWebRequest webRequest;
// The
response from the web server containing information about the file
private
HttpWebResponse webResponse;
public
void DownloadFile(object
startPoint, string DestinationPath, String SourcePath)
{
try
{
//
Put the object argument into an int variable
int
startPointInt = Convert.ToInt32(startPoint);
//
Create a request to the file we are downloading
webRequest = (HttpWebRequest)WebRequest.Create(SourcePath);
//
Set the starting point of the request
webRequest.AddRange(startPointInt);
//
Set default authentication for retrieving the file
webRequest.Credentials = CredentialCache.DefaultCredentials;
//
Retrieve the response from the server
webResponse = (HttpWebResponse)webRequest.GetResponse();
//
Ask the server for the file size and store it
Int64
fileSize = webResponse.ContentLength;
//
Open the URL for download
strResponse =
webResponse.GetResponseStream();
//
Create a new file stream where we will be saving the data (local drive)
if
(startPointInt == 0)
{
strLocal = new FileStream(DestinationPath, FileMode.Create,
FileAccess.Write, FileShare.None);
}
else
{
strLocal = new FileStream(DestinationPath, FileMode.Append,
FileAccess.Write, FileShare.None);
}
//
It will store the current number of bytes we retrieved from the server
int
bytesSize = 0;
//
A buffer for storing and writing the data retrieved from the server
byte[]
downBuffer = new byte[2048];
//
Loop through the buffer until the buffer is empty
while
((bytesSize = strResponse.Read(downBuffer, 0, downBuffer.Length)) > 0)
{
// Write the data from the buffer to the local hard drive
strLocal.Write(downBuffer,
0, bytesSize);
}
}
finally
{
//
When the above code has ended, close the streams
strResponse.Close();
strLocal.Close();
}
}
}
Call Function Using blow code
ClsDownloadFile _ObjDownload = new ClsDownloadFile();
_ObjDownload.DownloadFile("0", @"D:\destination.zip", @"E:\Source.zip");
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